In this article on the Crypto Storm podcast (also available in the video 👇), Lucca Benedetti and Valter Alencar discuss the highlights of the week: metaverse and games in blockchain.
The presenter began by discussing a recent exchange that has recently unfolded for the crypto and capital markets: Facebook announced its name change to Meta and development of your future metaverse.
New communications through social media and its founder and CEO, Mark Zuckerberg, have moved to another company, which is rapidly announcing their new investment in metaverses, blockchain games. and non-fungible tokens (NFTsthe acronym in English).
In a week, Solana Ventures, FTX, Lightspeed, Enjin and Sfermion Communicate their financial resources to support the development of their own metaverse or start-up connection to blockchain games.
The presenters commented on the fact that the largest conference in the world has a contentious issue, regarding the privacy and disclosure of information used by third parties. Next, Valter states that, before dealing with metaverse errors, it is necessary to look at the history of the internet.
During the so-called “Web 1.0” period, which existed from 1995 to the early 2000s, internet users could not interact with websites, only read the content contained therein.
“Web 2.0”, the current level, allows services to work on top of Internet sites, such as Facebook and Twitter, providing services to users, which provide information and share their interests on the platform.
The companies then analyze this information to change the content according to the preferences of the users, so that they stay longer on the platform, extending to this cycle.
In this regard, Lucca recalled that this agreement integrated into Web 2.0 was a change for advertising, which could change its focus to customer satisfaction. With this, other tools can be designed to appeal to consumers.
However, Valter points out the concerns of this model: when there are services, such as Facebook, which is the source of this information, the information can now be sold to third party without proper authorization. In this context, Lucca points out that, in Web 2.0, users are the basis of the value platform.
With this, information from internet users and platforms is now becoming a treasure for those who want to make money from it. For this reason, Valter emphasizes the importance of legislation or certain laws to protect the security of this information.
It was exactly at this point that the third phase of the internet came in – “Web3”. At this stage, which is still in use, there is a breakdown in the sense that the user data belongs to a third party. With Web3, there is no master of the process, like Ethereum, for example.
Users access these platforms through tokens, playing a commercial role in the service, which is created by numbers.
The presenter then discusses the “jump” of Web 2.0 and Web 3.0 that comes with the emergence of NFTs and the concept of digital ownership. Lucca’s statement that, before these tokens, the concept of digital membership was limited to cryptocurrencieslike bitcoin (BTC).
Press games to explore this week’s edition, to learn more about how the concept of digital devices works and its application in reality, in addition to the changes needed with the expansion of Web 3.0.
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What can Web 3.0 offer to internet users? Does Facebook metaverse expand or reduce data privacy concerns? Check now for more information.
Crypto Storm # 107: Metaverses, Blockchain Games and Relationships for Web 3.0
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Also see previous sections:
# 106: What happens to investments in crypto policies?
# 105: What makes bitcoin’s all-time high?
# 104: Satoshi Nakamoto Will One Day Win the Nobel Prize?